Place a crown from the reserve on the city territory. When you take over an unclaimed city territory, immediately do the following: You may use your army to expand into an unclaimed city territory to take control of that city and gain its crown(s). Here are the three ways you can collect additional crowns during the game. To win the game, you need to control seven or more crowns at the end of a round. Note: If the First Player Marker changes hands during the round, the next round will start with the player who is now in control of the First Player Marker. Note: If a player is unable or chooses not to carry out any actions on a revealed card, that card is still put in his or her discard pile at the end of the round. If, at the end of a round, one player controls seven or more crowns, the game ends and that player wins. The two cards each player revealed in this round are discarded into that player's personal discard pile.Ī round is over only after each player has revealed two cards, played two orders and all battles have been resolved. (Be sure to adjust the War Banners after each battle if crowns change hands as a result of that battle). ![]() Turn 2: Each player now carries out an order selected from his or her bottom card in the same turn order as Turn 1.Īfter all players have played both their cards, battles in disputed territories must be resolved. Play passes to the left and each player does the same in clockwise turn order. Turn 1: The first player turns over his or her top card, selects an order, announces it and carries out that order's action. Note: These cards cannot be reordered once placed, so choose the order carefully! The top card will be used for Turn 1 and the bottom card will be used for Turn 2. Round OverviewĮach player secretly selects two cards from his or her hand and places them face down on the table in a stack before Turn 1 of the round starts (each player will have his or her own separate stack of two cards). This will happen at the beginning of every fifth round. When you run out of cards, simply return all eight of your cards from your discard pile to your hand. That player may also carry out any bonus actions or city bonuses that might take effect during that turn. Game PlayĪt the beginning of the game, each player will have all eight of their King's Orders cards in hand and will choose two of those cards to play during that round.Īfter the cards are played, they are discarded and each player will start the following round with two fewer cards to select from.Īfter a card is revealed, a player chooses one of the two orders available to play. Place your War Banner on the first space on the Crown Tracker located along the side of the gameboard (place it on the second space if you selected Rome as your starting city).įinally, place ten Footmen, divided in any way you like, between your starting city territory and one adjacent non-city territory. ![]() (The Tax Value is collected as a bonus each time you place a crown on a city). Be sure to collect the city's Bonus Tile and Tax Value in coins from the reserve. Select one of the eight Gold Crown Cities on the gameboard and place your crown and castle on that city territory. Note: Players may want to review the City Bonus Tiles to help decide where they would like to place their kingdom. Once all players have placed their kingdoms, the first round will begin. (See page 7 for the kingdom placement steps). Starting with the first player and passing to the left, each player will carry out all kingdom placement steps before the next player places their kingdom. Now it's time for players to place their kingdoms on the gameboard. Note: In the case of a tied bid, roll dice to determine who receives the First Player Marker. The highest bidder places his or her kingdom on the gameboard first and will start each round as long as he or she controls the First Player Marker. Players who did not win the bid keep their coins. The highest bidder pays his or her bid to the reserve and receives the First Player Marker. All players will then reveal their bids at the same time. ![]() (Keep your army units in an area near you - this is called your army reserve).īid to place first and go first by secretly selecting a number of coins from your initial five coins and holding out your bid in a closed fist. Place the remaining components in a separate area next to the board. Next, each player receives five silver coins, one crown and one castle. Setupįirst, each player selects an army colour and takes the plastic figures, War Banner, reminder card and eight King's Orders cards for that army. 4 armies (each with 35 footmen, 12 archers, 12 cavalry, 4 siege weapons)Ĭontrol seven or more crowns at the end of a round to win the game.
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